The Positioning You Fall in Love With Is Often Wrong
The expensive part isn’t changing a headline. It’s months of work aimed at the wrong job — and the loyalty it takes to kill a thesis users no longer prove.
Read articleThoughts on product design ownership, founder bottlenecks, and building products that move forward.
The expensive part isn’t changing a headline. It’s months of work aimed at the wrong job — and the loyalty it takes to kill a thesis users no longer prove.
Read articleThe first idea often becomes the roadmap. The most important step is exploring the problem before locking in a solution.
Read articleWhen growth slows, most startups reach for another feature. The real mistake usually isn't bad design. It's building something nobody needed in the first place.
Read articleMost teams ask whether they can build something. The harder question is whether it should exist in your product at all — and how to know before you commit.
Read articleWhen your product feels like Frankenstein, the problem usually isn't the interface. It's the process that keeps saying yes — one decision at a time.
Read articleThe issue isn't that AI is bad — it's that most people give it almost no context. The interrogation phase changed how I build with vibe coding.
Read articleThe interesting part of vibe coding isn't speed — it's what happens to the design process when creating functional prototypes becomes almost effortless.
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